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Computer Programming

Sound Design &
Game Audio programming

Here, you'll find how I blend art and tech to create immersive soundscapes, from the subtle steps on different terrains to the intricate physics-based audio that makes every game come alive.
Welcome to where every sound tells a story.

Wisp - Dash Ability (VFX & Sound Design)
00:34
Timber (Falling Tree) - Sound Design
00:56
Aduro (In Development) - Sound Design
01:13
Dragon Animation - Creature Sound Design
00:11
Physics-based Audio (Copium VR Demo)
01:43
Titanfall Flatline - Weapon Sound Design
00:24
Trapcode Particular - Sound Design
00:33
The Witcher  - Sound Design
00:55
Sci-Fi Metal Door - Sound Design
00:54
Vampire: The Masquerade - Bloodhunt | Teaser
00:31
Ambience & Soundscapes
01:16
VR Drumkit With Unreal Engine 5
01:00
Physics-Based Audio - Impact, Scraping & Sliding
01:52
VR Dynamic Footsteps
01:57
Toufic Aoun - Fury: Tiger vs Sherman (Sound Reconstruction)
04:08

Amsterdam, NL

(+31) 06 272 569 97

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